![]() Level 2: Useable twice and increase the stamina lost. Level 1: Ability can be used once per match. Only usable twice per match.Ībility: Steal an opponent's finisher and use it against them, disrupting their focus and causing them to lose stamina. Level 3: by 65%.Ībility: Players have a stamina increase when their manager distracts the referee. Decreases the chance that a Superstar will fall to his knees when hit by a strong or running strike. Level 3: Increases by 21 seconds.Ībility: Can only be used by Heavyweight and Super Heavyweight Superstars. Level 3: Reduces by 30%.Ībility: Increases the time window in which players must complete a Superstar's Comeback moment. Level 1: Reduces opponent's kickout gauge by 10%. Level 3: Requires a finisher, decreases gauge by 60%, and referee chance is increased to 50%.Ībility: Allows a Superstar to perform a pin immediately following certain diving attacks. Level 2: Decreases gauge by 44% but the chance of referee noticing is increased by 34%. ![]() Level 1: Decreases the opponent's kick out gauge by 26% but the chance that referee sees the pins is increased by 24%. Each ability has three different levels with the listed attributes:Ībility: Can be performed when the opponent is lying parallel to the ropes. ![]()
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